Showing posts with label Gamecube. Show all posts
Showing posts with label Gamecube. Show all posts

Wednesday, November 11, 2020

What is Crossplay? And how does it work?

Every podcast needs a gimmick or "feature" to keep listeners interested and to shake things up a bit. It also helps differentiate us so you don't feel like you're listening to the same thing over and over again. Introducing Crossplay! A twist on the typical "we play a game every week and you play too and we talk about it" format.


Wednesday, March 18, 2020

Tuesday, March 17, 2020

Retro Unboxing #1 - Ribbit King from a mystery store


I purchased a copy of "ribbit king for Gamecube" from a... sketchy?... online store for $39.99 What was inside the box I got?

Monday, March 16, 2020

Animal Crossing (GCN) - Part 4 - Social Distancing and Chill


This week on the Animal Crossing Live Stream, we fix up the house a bit, sell some shells for bells, make a new friend, plant a forest, and do a little dance!


Monday, March 9, 2020

The Dan Cave Project - Update #2

What's up fellow fanatics! Things have shifted around quite a bit in the ol' garage since I last did an update. So let's dive in!

New Furniture, New TV, and now set up for streaming!

Check it out! >>>




Thursday, November 7, 2019

Playing Pikmin for Gamecube - 18 Years Later

By December 2, 2001 The name Shigeru Miyamoto was already infamous. The creator of Donkey Kong, Super Mario, and Zelda had firmly cemented himself as the father of modern gaming. And though some would argue that Super Mario 64 back in 1996 was his last great innovation leading up to 2001, needless to say we were all waiting with bated breath for what would come next. And with intrigue, mystery, and some slight disappointment... Pikmin was born.






Wednesday, November 6, 2019

The Dan Cave - Humble Beginnings


I cleaned out my garage last month, and with support from the wife, I built myself a little corner of happiness. I call it the Dan Cave, and I love it. It's a constant work in progress as the collection grows, but here's what I've built so far...





Thursday, September 24, 2015

Yoshi Kong Adventure: The game that never existed.

There is a game that never existed, but only in my, and my older brother's, minds. This game was called Yoshi Kong Adventure. It brought together two Nintendo characters that must have been separated at birth, considering how much their worlds have in common. Or so our pre-teen minds thought.

We imagined a rich high seas sailing quest with multiple continents to explore. We even drew the cover art for what would have been a GameCube game. But alas, Nintendo didn't think our idea had sea legs. And so here lies an idea that never left concept.

but it sure is fun to think about!

Thursday, August 27, 2015

Why Windwaker is better than Ocarina of Time.

Before I delve in to what will undoubtably anger the large majority of Nintendo fans, I want to make something clear. I'm not arguing that Windwaker (WW) is more influential or more important than Ocarina of Time (OoT), so put down that pitchfork. My intention is to show off Windwaker's strengths in light of what most people consider the greatest game of all time.

Also, I realize there is a number of you who haven't finished WW or OoT. And for you, I've pre labeled the spoilers in Blue text.
OK! let's get into the nitty gritty.